๋ณธ๋ฌธ์œผ๋กœ ๊ฑด๋„ˆ๋›ฐ๊ธฐ

Experience

๐Ÿ‡ฐ๐Ÿ‡ท ํ•œ๊ตญ์–ด ๋ฒ„์ „ โ€” see the English page

The total experience needed to go from level 1 to n is the same for every skill (experience chart), but the rate at which the experience is gained might vary significantly. Experience can be obtained by practicing the corresponding skill, by dealing damage (for accuracy, strength, defense, health and Archery) or by special rewards. Players can also trigger 2x experience events for all other players by consuming 2x Experience Potions. Magic gains experience from casting spells, crafting spells and gear and using Teleport Scrolls.

Combat skillsโ€‹

For the combat skills (except magic), the experience given is proportional to the physical damage dealt by the player. For a damage of n health points, the experience is distributed among the combat skills depending on the fight mode selected by the player, according to the table below:

Fighting ModeExperience given toAdjusted SkillsPet Exp
AccuracyStrengthDefenseHealth
Controlled(2/3)x(2/3)x(2/3)x
Accurate2x--
Aggressive-2x-
Defensive--2x
Cordial---

Some special experience rewards, like the quest rewards, will be distributed among the combat skills according to the same table above (with the reward being equal to 3n).

Magic experience is obtained by casting a spell or using a teleport scroll or teleport book.

Special rewardsโ€‹

Experience can also be obtained by special rewards, like: