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Fighting mode

๐Ÿ‡ฐ๐Ÿ‡ท ํ•œ๊ตญ์–ด ๋ฒ„์ „ โ€” see the English page

Different attack styles dictate which skills experience will go towards when engaged in combat. They also provide minor invisible stat changes. There are five combat styles.

Combat experience rewards are also allocated by combat style. Examples of activities which reward bonus experience include

In the case of end-of-room bonus experience rewarded in towers, if the killing blow is dealt with archery, you will be rewarded with archery experience and not combat experience.

Fighting ModeExperience gained for each point of inflicted damageAdjusted
AccuracyStrengthDefense
Controlled0.670.67
Accurate20
Aggressive02
Defensive00
Cordial00