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Magic

Magic is a Skill that effects Magic Damage and is a requirement for Equipment dealing with Spell casting.

There are 3 main types available as you mentioned: Wands, Staves, Orbs.

  • Orbs provide the largest amount of Aim and No cooldown reduction.
  • Wands (scepters) provide higher Aim, Medium amount of cooldown reduction.
  • Staves provide the lowest amount of Aim, and the Highest amount of cooldown reduction.

https://forums.mo.ee/viewtopic.php?f=7&t=8477 Useful forum post regarding Magic, its benefits and limitations.

Indepth look at Magic costs and Levels, ☀https://forums.mo.ee/viewtopic.php?f=3&t=3

To cast spells you need to equip a Magic Pouch or Magic Book. This goes in your offhand (right hand), so you are not able to use a shield or 2h weapon with spells. Once you have equipped a spell pouch, you are able to place spells inside the pouch by clicking spell scrolls in your inventory. Right click and 'Use All' to load all of that spell into the pouch/book.

At first you start out with 1 spell slot but higher level pouches can hold more spells.

Spells

When in combat, you can cast a spell by clicking the spell's icon

or by pressing the corresponding button on your keyboard (1, 2, 3, or 4). The Auto Cast mod allows for automatic casting of spells.

Spells have a limited quantity per scroll so having more than one in your inventory to replace your current spell makes sense.

Effect on Combat

Magic level acts similar to accuracy for a spells damage. Instead of a chance to miss, the maximum damage each spell can do is reduced if your opponents defense is above your magic stat. It is possible for spell damage to be reduced so low that they hit for 0.

Notes

Cooldown determines how often you can cast a spell.

Pouches/Books

LevelNameMagic SlotsNotesCraftingExp
1Small Magic Pouch Small Magic Pouch11000 casts of one spell2
30Beginner Magic Book Beginner Magic Book11000 casts of one spell
5% cooldown
Can be enchanted
30Enchanted Beginner Magic Book Enchanted Beginner Magic Book11000 casts of one spell
8% cooldown
30Medium Magic Pouch Medium Magic Pouch22000 casts each of two different spells10 Small Pouches at 25 Forging
20% chance
50
45Cursed Book Cursed Book11000 casts of one spell
8% cooldown
Can be enchanted
45Enchanted Cursed Book Enchanted Cursed Book11000 casts of one spell
11% cooldown
60Apprentice Magic Book Apprentice Magic Book22000 casts each of two different spells
10% cooldown
Can be enchanted
60Enchanted Apprentice Magic Book Enchanted Apprentice Magic Book22000 casts each of two different spells
13% cooldown
60Large Magic PouchLarge Magic Pouch33000 casts each of three different spells10 Medium Pouches at 55 Forging
25% chance
100
75Demonic Magic Book Demonic Magic Book33000 casts each of three different spells
12% cooldown
Can be enchanted
75Enchanted Demonic Magic Book Enchanted Demonic Magic Book33000 casts each of three different spells
15% cooldown
75Superior Magic Pouch Superior Magic Pouch44000 casts each of four different spells10 Large Pouches at 90 Forging
15% chance
150
85Rose Pouch Rose Pouch5+40 aim, -3% cooldown10 Roses Roseat 1 Jewelry
25% chance
1000
85Santa's Bag Santa's Bag5+75 ArmorSuperior Magic Pouch, 2 Rudolph [Legendary] pets, 1 Forging0
90Elemental Pouch Elemental pouch55000 casts each of five different spellsSuperior Magic Pouch, Air Orb, Earth Orb, Fire Orb, Water Orb, 80 Forging
100% chance
0
95Book of Darkness Book of Darkness33000 casts each of three different spells
15% cooldown
Can be enchanted
95Enchanted Book of Darkness Enchanted Book of Darkness33000 casts each of three different spells
18% cooldown
105Nemesis Book Nemesis Book44000 casts each of four different spells
10% cooldown
Can be enchanted
105Enchanted Nemesis Book Enchanted Nemesis Book44000 casts each of four different spells
13% cooldown

Remove spells from a pouch or book at open chest by clicking each spell in the pop-up.

Paintchips

Paintchips

Spells

Weapons

For a list of weapons (staffs and wands, not pouches), see Weapon List/Magic.